

A level one boss, a big fat monster in front with a little dude in back who marks your guys for high damage attacks.

Most missions are fine, but I am finding that when it comes to boss fights the devs seem to have their heads firmly wedged up their asses.įor proof, look no further than the Swine Prince. But the further I get into the game, the less I enjoy it.

I heard good things about the game, and I love the idea and style of it. So discuss how you'd run and what you'd like out of a primarily Darkest Dungeon inspired campaign. So I'm afraid it might be jarring for my group with the sudden theme change and turning up the brutality and grimdarkness a notch. I usually stick to running Noblebright/optimistic campaigns where I make my players out to be true and noble heroes and saviors of the land/realm/world. I have most everything planned out and raring to go, the players just need to make characters. With a little bit of Bloodborne and The Binding of Isaac thrown in as well. Wherein the party is a group of hired mercenaries tasked with helping the heir of an estate restore the holdings to its former glory, and the ancestor of the estate was a power-mad immoral wizard who did too much digging and rightly fucked everything in a five-mile radius of the estate?Īs a GM, I'm planning for my next campaign to be based off of/inspired by Darkest Dungeon. tg/ would you play in/run a campaign with Darkest Dungeon's aesthetic?
